![]() The duration of time this item will spend cooling down before becoming usable again.Type: floatĭigger item. The type of cool down for this item.Type: category After you use an item it becomes unusable for the duration specified by the 'cool down time' setting in this component.Experimental toggles required: Holiday Creator Features category # Modifier value to scale the players movement speed when item is in use.Type: floatĮvent trigger for when the item has completed its use duration.Type: on_completeĬool down time for a component. If left empty, all blocks will be allowed.Type: array of use_onĪllows an item to be used over a duration.Experimental toggles required: Holiday Creator Features movement_modifier # List of block descriptors that contain blocks that this item can be used on. planter items are items that can be planted.Experimental toggles required: Holiday Creator Features block #īlock: Set the placement block name for the planter item.Type: block Note that Horse armor is restricted to leather, iron, gold, or diamond.Accepted values: "leather", "none", "chain", "iron", "diamond", "gold", "elytra", "turtle", "netherite" How much protection does the armor item have.Type: integer The armor item component determines the amount of protection you have in your armor item.Experimental toggles required: Holiday Creator Features protection # Item Components #īelow are the various components for item functionality. To define an item, the item definition must be defined in the behavior pack in a JSON file.All attributes, including item names, must be defined using item components. ![]() ITEM DOCUMENTATION Version: 1.19.80.2 Index # Items # ![]()
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